I created a live captioning solution over the course of two design iterations that seeks to provide a tool for Deaf-hard of hearing (DHH) and English as a second language (ESL) people that makes following conversations and identifying context clues easier.
Sole: Product Designer, UX Designer, UX Researcher, Interaction Designer, Visual Designer, Back-End Developer, Information Architect
The goal was to create a low fidelity prototype that takes in audio, converts it to text and displays the text as an AR object in a HoloLens app. This MVP serves as a proof of concept for future iterations on more advanced devices.
Microsoft Hololens, Visual Studio Code, Unity